Super mario level editor imgui3/7/2024 You don’t have to create widget instance and store it somewhere, you just call ImGui::Button and it will return true if the button is pressed. All this stuff actually makes GUI much easier to write in lots of cases. Widgets doesn’t hold any (or close to none) GUI state. Immediate mode GUI is a way of doing GUI which involves creating and drawing widgets in each frame. Immediate mode GUI is a bit different to what people think when they hear “GUI” (“retained mode” is a classic way of doing GUI). Dear ImGui and immediate mode GUI conceptĭear ImGui is an immediate mode GUI library which makes making GUI for all kinds of tools very easy. (It was possible to add ability to change members of C++ objects with ImGui by doing some template magic, maybe I’ll write an article about that later!)Īs you can see there’s a wide range of widgets that ImGui can provide and there are lots of other great examples of how other people use it here. Here are some examples of tools I managed to make with ImGui for my game: Having good content creation (level editor, resource editor, etc.) and debugging tools for your game is very important and can lead to productivity and creativity boost. Different ImGui widgets (taken from ImGui’s github page) Introduction
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